01 Intro
Shoot is a simple wagering game depending solely on chance. The client wanted to mimic something similar to the popular “Degen Coin Flip” game built on the Solana blockchain. This game was a simple coin toss - heads or tails - so a player can either double or lose all their wagers.
After a few iterations with the client, I decided to use rock-paper-scissors as the basis for our wagering game. The guiding principle was simplicity and efficiency in user experience, to ensure accessibility for all players and because I knew that the core demographic was impatient and would exit immediately if there was so much as a lag or delay in the gameplay.
02 UX/UI & Game Design
The client’s asks were:
- Simple 2 screens. I made a main selection screen & the game screen. This made it extremely easy for players to follow and use, and allowed them to play again and again on loop in a tournament-style game.
- Vintage, retro style. I opted for a hand drawn-styled sports announcer that was inspired by retro americana ads. The rest of the graphics in the game are also in a hand drawn style.
- Fun, bright aesthetic. The color palette I picked was yellow, green, and orange. I wanted a warm palette with vibrant colors. The primary font I picked is a silly, sans serif handwriting style.
The user flow was the next thing I had to figure out. I mapped out the user flow in order to make it as simple as possible - players connected their wallet, placed their bet (the $ would be withdrawn from their wallet and placed on hold), and then selected their choice of rock, paper, scissors. After selecting their choice, the game would start counting down from 3 and then display the results. I wanted the countdown to add anticipation, mimicking how the game would be like in real life - similar to the rotating wheels of a slot machine. Players would then have the option to cash out or continue playing.
To make the game feel more competitive, I opted for a tennis-themed background to evoke a competitive atmosphere - to make players feel like they were playing a “match”. The graphics are hand-drawn representations of rock, paper, and scissors. I explored a few tennis screens (see below gallery) and settled on the green-orange horizontal layout for the cleanest visual presentation. Animation was identified as a key component to further enhance the game's aesthetics, to be integrated during the development phase.
See the gameplay logic brainstorm, the main user flow, and initial sketches below ︎︎︎
![](https://freight.cargo.site/t/original/i/9c220527d92072fb19881c2dc57126dcad5a1bb3ea70845ee875ff4fe5562cd4/task-flow-shoot.png)
![](https://freight.cargo.site/t/original/i/7a215405605ec72d8484fbf19dbcc4030a343ef14b7b7c07e6a5e5747b615fdb/task-flow.png)
![first sketches of the game](https://freight.cargo.site/t/original/i/de424514cd3e804354ef479ad0ab7ed4cd422d919f730f05cf954819fabfb55e/attempt--1.jpg)
![first sketches of the game](https://freight.cargo.site/t/original/i/5fcfb58d1b9d4625b0b13de18a20e29c122a5a2b34910628d48f770200726d7e/attempt--2.jpg)