USABILITY TESTING

During my usability testing, I gave our playtesters a survey to fill out at the end of each playtest session that rated the overall enjoyment of the game. The survey form consisted of 4 questions: 1) rate the map easy to hard (1-5), 2) rate how fun the map was (1-5), 3) rate the obstacle variety (1-5), and 4) give the map an overall rating (1-5). We wanted to hit an average of 4.2 points for each game map. We then conducted user interviews after the playtest to delve deeper into some of the playtesters’ answers.

Per feedback via the survey, I realized that the next big challenge was to figure out an alluring game loop that kept the players engaged. In other words, how do we make the game more fun?